Sabado, Enero 28, 2012

REVIEWER

REVIEWER IN EDUCATIONAL TECHNOLOGY:
LESSON 1: A REVIEW OF EDUCATIONAL TECHNOLOGY 1
               
        The four phase of application of the educational technology:
v  Setting of learning objectives
v  Designing of specific learning experiences
v  Evaluating the effectiveness of the learning experience
v  Revision as needed of the whole teaching-learning process
Instructional technology- The use of technology in instruction.
        Educational technology- An equipment  or materials other than the teacher himself.
       Audio-visual aids- learning media to stir the senses for more effective learning.
                The educational technology served:
Ø  To orient for the pervasiveness of educational technology in the society.
Ø  To lend familiarization on how educational technology can be utilized as media.
Ø  To uplift the learner to human learning.
Ø  To impart skills in planning, designing, using and evaluating
Ø  To acquaint learners on basic aspects of community education, functions of the school media center.
Ø  To introduce the learner to what is recognized as the third revolution in education, the computer.

LESSON 2: AN OVERVIEW TO EDUCATIONAL TECHNOLOGY 2
               
          The course objectives:
 v  To, provide education with the use of Technology in instruction by providing knowledge and skills on Technology Integration-In-Instruction to learners.
 v  To impart learning experiences in Instructional Technology supported instructional planning.
 v  To acquaint students on information technology or IT related learning theories with the computer as a tutor.
 v  To, learn how to use and evaluate computer-based educational resources.
 v   To engage learners on practical technology integration issues  including managing IT classrooms, use of the internet for learning, cooperative learning through the use of information technology.
 v   To inculcate higher-level thinking and creativity among students while providing them knowledge of IT-related learning theories.

LESSON 3: EDUCATIONAL TECHNOLOGY IN THE ASIA PACIFIC REGION

The five progressive states/ city:
        New Zealand 2001 ICT Goals and Strategies
            Goal
                Government with the education and technology that support to the development of the school.
            Strategies:
       
v  I             Improving learning outcomes for students using ICT to support the curriculum.
v                       Using ICT to improve the efficiency and effectiveness of educational administration.
v                       Developing partnership with communities to enhance access to learning through ICT.

           Focus Area:

v  Infrastructure
v  Professional development
           Initiatives
v                                 An On-line resource center  
v                                 A planning and implementation guide for schools
v                                 ICT professional development schools/clusters

       Australia IT Initiatives
            Common features to planning, funding and implementation are:
                v  Fast local and wide area networks
    v  Substantial number of computers in schools
    v  Continuing teacher training
    v  Technical support to each school
    v  Sufficient hardware and software
    v  Digital library resources
    v  Technology demonstrating as models for schools

      Malaysia Smart school-level Technology Project
            Equipping a school includes:
                  v  Classrooms with multi-media, presentation facilities, e-mail and groupware for collaborative work.
     v  Library media center with database
     v  Computer laboratory for teaching
     v  Multimedia development center
     v  studio/theatrette
     v  Teacher’s room with on-line access
     v  Server room
     v  Administration offices capable of managing databases of students and facilities, tracking student and teacher performance             and resources, distributing notices and other information electronically

    Singapore Masterplan for IT in Education
          The Masterplan has four key dimensions:
    v  Curriculum and Assessment
    v  Learning Resources
    v  Teacher Development
    v  Physical and Technological Infrastructure

    Hong Kong Education Program Highlights
          Aims to raise the quality of school education by promoting the use of IT.

LESSON 4: BASIC CONCEPTS ON INTEGRATING TECHNOLOGY IN INSTRUCTION
                External manifestation of technology integration:
v                                      Change in classes
v                                      The quality of instruction
v                                      Planning of teacher
v                                      Instructional strategies
v                                      Use of technology provides opportunity to the instructional issues
        LESSON 5: STATE-OF-THE ART ET APPLICATION PRACTICES
   
 More recent ET education practice

v  Through school or training center computer courses
v   spent more time in methods
v  Shifting focus from lower-level
v  Recent teaching-learning models (such as constructivism and social constructivism)

Obstacles to IT pedagogical practice


v  Use of the computer is time-consuming and expensive.
v  Danger of a technology-centered classroom
v  Teachers should balance their time for the preparation and application of instructional tools.
v   Teachers should acquire computer skill

LESSON 6: IT ENTERS A NEW LEARNING ENVIRONMENT
               

  MEANINGFUL LEARNING
 Focuses to new experiences that are related to what the learner already knows.
It assumes that:
v  Students already have some knowledge that is relevant to new learning
v  Students are willing to perform class work

DISCOVERY LEARNING
The students perform task to uncover what is to be learned.

GENERATIVE LEARNING
It viewed students as active learner and it gives emphasis to what can be done with the information and not on how to access it.

 CONSTRUCTIVISM
                 In constructivism, the learner builds a personal understanding through appropriate learning activities and good learning environment.
                      The common themes for the four learning domains:
                                LEARNERS
v                                        Are active, purposeful learners
v                                       Set personal goals and strategies to achieve these goals
v                                       Make their learning experiences meaningful and relevant to their lives.
v                                       Seek to build an understanding of their personal worlds so they can work/live productively                                       .
v                                      Build on what they already know in order to interpret and respond to new experiences

LESSON 7: IT FOR HIGHER THINKING SKILLS
              
  Higher level learning outcome model:
Focusing- Defining the problem, goal/objective-setting, brainstorming.
Information Gathering- Selection, recording of data of information.Remembering- Associating, relating new data with old.
Analyzing-    Identifying idea constructs, patterns.
Generating - Deducing, inducting, and elaborating.
Organizing- Classifying, relating.
Imagining- Visualizing, predicting.
Designing- Planning, formulating.
Integration- Summarizing, abstracting.
Evaluating - Setting criteria, testing, idea, verifying outcomes, revising.
The process

       The implementation takes the students to the steps, efforts, and experience in project completion
The process is more important that the products

       The process refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. This comprises the journey that actualizes learning
         
       The product is the result of this all-important process consisting in possibly a summary, a poster, an essay, a term paper, a dramatic presentation, or an IT-based product.

 Lesson 8: HIGHER THINKING SKILLS THROUGH IT BASED PROJECTS
   
              The four types of IT-Based projects                              
v                                    Resource-based project-The teacher step out of the traditional role of being an content expert and   information provider, and instead lets the                                                                                                                    student find their own facts and information.
v                                    Simple creation-Students can also be assigned to create their software  materials to supplement the need for relevant and effective materials.
                 Creativity is said to combine three kind of skills/abilities:
  Ø  Analyzing- distinguishing similarities and differences seeing the project as a problem to be solved.
  Ø  Synthesizing- making spontaneous connections among ideas, thus generating interesting or new ideas.
  Ø  Promoting- selling of new ideas to allow the public to test the ideas themselves.
v                                   Guided hypermedia projects- The production of self-made multimedia projects can be approached in two different ways:
Ø  As an instructive tool.
Ø  As a communication tool.
v                                   Web-based projects- Students can be made to create and post webpage’s on a given topic.


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